Skyline Lua API  Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
LUA_API_ConsoleCommands.h
Go to the documentation of this file.
1 // | _ ____ __ _
2 // | / \ _ _ _ __ __ _/ ___| ___ / _| |_
3 // | / _ \| | | | '__/ _` \___ \ / _ \| |_| __|
4 // | / ___ \ |_| | | | (_| |___) | (_) | _| |_
5 // | /_/ \_\__,_|_| \__,_|____/ \___/|_| \__|
6 // |
7 // | Aurasoft UK 2008 - 2016 http://www.aurasoft.co.uk
8 // |
9 // | Skyline Game Engine Lua API Documentation
10 // |
11 // | This file belongs to Aurasoft UK for the Skyline Game Engine of all versions.
12 // | This file is not for use in any other software that is not owned by Aurasoft UK and cannot be used by any other
13 // | person outside of the Skyline Game Engine development team.
14 // |
15 // | Copyright - Aurasoft UK & Skyline Game Engine 2008 - 2016
16 // |
17 
18 // SKYLINE LUA CLASS FOR API DOCUMENTATION
19 
32 {
33 public:
34 
38  void help;
39 
40 
44  void getCamera;
45 
46 
50  void resetCamera;
51 
52 
56  void getBounds;
57 
58 };
Definition: LUA_API_ConsoleCommands.h:31
void help
Information on all of the available editor console commands.
Definition: LUA_API_ConsoleCommands.h:38
void resetCamera
Resets the editor or current camera to its default settings.
Definition: LUA_API_ConsoleCommands.h:50
void getBounds
Print out of the selected objects AABB data. .
Definition: LUA_API_ConsoleCommands.h:56
void getCamera
Prints out the editor camera information such as position and rotation.
Definition: LUA_API_ConsoleCommands.h:44