Skyline Lua API  Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
LUA_API_Input.h
Go to the documentation of this file.
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6 // |
7 // | Aurasoft UK 2008 - 2016 http://www.aurasoft.co.uk
8 // |
9 // | Skyline Game Engine Lua API Documentation
10 // |
11 // | This file belongs to Aurasoft UK for the Skyline Game Engine of all versions.
12 // | This file is not for use in any other software that is not owned by Aurasoft UK and cannot be used by any other
13 // | person outside of the Skyline Game Engine development team.
14 // |
15 // | Copyright - Aurasoft UK & Skyline Game Engine 2008 - 2016
16 // |
17 
18 // SKYLINE LUA CLASS FOR API DOCUMENTATION
19 
27 class input
28 {
29 public:
30 
49  int keyDown( String Key );
50 
68  int keyHit( String Key );
69 
90  int releaseKey( String Key );
91 
109  int mouseDown( int button );
110 
127  int mouseHit( int button );
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144  getFromMap(int id, string keyMapName);
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151 };
int releaseKey(String Key)
Use this function to free an key that is held down and is being monitored by the keyDown(key) method...
Definition: LUA_API_Input.h:27
int mouseHit(int button)
Detect if the specified mouse button is clicked.
getFromMap(int id, string keyMapName)
getFromMap(int id, string keyMapName).
int mouseDown(int button)
Detect if the specified mouse button is pressed.
int keyHit(String Key)
This function can be used to detect keys that are pressd once or want to trigger code only once...
int keyDown(String Key)
This function can be used to detect keys that are held down.