Skyline Lua API  Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
LUA_API_Resource.h
Go to the documentation of this file.
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7 // | Aurasoft UK 2008 - 2016 http://www.aurasoft.co.uk
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9 // | Skyline Game Engine Lua API Documentation
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15 // | © Copyright - Aurasoft UK & Skyline Game Engine 2008 - 2016
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17 
18 // SKYLINE LUA CLASS FOR API DOCUMENTATION
19 
27 class resource
28 {
29 public:
30 
49  void prepareMesh( string meshName );
50 
70  void prepareMaterial( string materialName );
71 
94  void preparePreset( string presetName );
95 };
void preparePreset(string presetName)
Preload a preset and all associated resources such as meshes, skeletons, textures and material/ shade...
Definition: LUA_API_Resource.h:27
void prepareMaterial(string materialName)
Preload a material in the loading stages of a game before using or calling it. This will stop any pop...
void prepareMesh(string meshName)
Preload a mesh in the loading stages of a game before spawning. This will stop any pops as resources ...