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Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for camera, including all inherited members.
| attachToEntity(int entityID) | camera | |
| dettachFromEntity(int entityID) | camera | |
| getDirection() | camera | |
| getFOV() | camera | |
| getOrientation(int mode=0) | camera | |
| getPitch() | camera | |
| getPosition(int mode) | camera | |
| getRoll() | camera | |
| getWorldOrientation() | camera | |
| getYaw() | camera | |
| lookAtEntity(int objID) | camera | |
| lookAtPos(float x, float y, float z) | camera | |
| pitch() | camera | |
| roll() | camera | |
| setActiveCamera(int objID) | camera | |
| setCameraMode(string type) | camera | |
| setDirection(float x, float y, float z) | camera | |
| setFarClip(float farClip) | camera | |
| setFOV(int fov) | camera | |
| setLodBias(float bias) | camera | |
| setNearClip(float nearClip) | camera | |
| setOrientation(float w, float x, float y, float z) | camera | |
| setPosition(float x, float y, float z) | camera | |
| yaw() | camera |