Skyline Lua API  Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
character Member List

This is the complete list of members for character, including all inherited members.

doJump(int EntityID, int force)character
doStrafe(int EntityID, int state)character
enableGravity(int EntityID, state)character
followPath(int entityID, string pathName, float speed)character
followPathPosition(int entityID, float x, float y, float z)character
getCollisionFlag(int EntityID)character
getOffset(int entityID, float x, float y, float z)character
getPosition(int EntityID)character
invertGravity(int EntityID, state)character
isDestinationReached(int entityID)character
isFollowingPath(int entityID)character
ko(int entityID)character
move(int EntityID, int Speed)character
moveUp(int EntityID, int moveUpSpd)character
revive(int entityID)character
setAdvancedCollision(int entityID, int state)character
setDimension(int entityID, float radius, float height)character
setGravity(int EntityID, float x, float y, float z)character
setJumpDownforce(int EntityID, int force)character
setMoveDirection(int EntityID, float x, float y, float z)character
setOffset(int entityID, float x, float y, float z)character
setPathAccuracy(int entityID, float accuracy)character
setPathMaxTurn(int entityID, float maxTurn)character
setPathNodeIndex(int entityID, int nodeIndex)character
setPosition(int entityID, float x, float y, float z)character
setPositionString(int entityID, String xyz)character