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Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for game, including all inherited members.
| clickObject(int Zero) | game | |
| doDamage(int entityID, float x, float y, float z, float damageAmt, float powerAmt) | game | |
| enableMouseRay(int state) | game | |
| getHealth(int objID) | game | |
| getHealth(int objID) | game | |
| getPlayerID() | game | |
| resetGame(int mode) | game | |
| resetLevel(int zero) | game | |
| setHealth(int objID, int health) | game | |
| setMouseTrap(int state) | game | |
| setPlayerID(string tagName) | game | |
| setSceneSpeed(float speed) | game | |
| setSceneSpeed(int speed) | game | |
| setTargetID(int entityID, int TargetID int enabled) | game | |
| setWeapon(int objID, String weaponKey) | game | |
| setWeapon(int entityID, String"weapon") | game | |
| shoot(int entityID, int state) | game |