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Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for sky, including all inherited members.
| callGlobalFn(entityID, value) | sky | |
| callModuleEvent(int callingID, int targetID, string key, string type, string value) | sky | |
| callModuleEvent(callingID, targetID, key, type, value) | sky | |
| exit() | sky | |
| exitEnable(bool state) | sky | |
| getDir_GameAssets() | sky | |
| getDir_GameRoot() | sky | |
| getGameState() | sky | |
| getMouseDelta() | sky | |
| getSceneScriptID() | sky | |
| getTable(table) | sky | |
| getVar(string var) | sky | |
| id | sky | |
| include(String filename) | sky | |
| loadScene(String sceneFileName) | sky | |
| lprint(string text) | sky | |
| luaModuleOut(int objID, string key, string value, string optional_type) | sky | |
| luaModuleOut(obj, key, value, optional_type) | sky | |
| print(String text, optional int singleLineState) | sky | |
| printTable(table) | sky | |
| raycastToCursor(float posx, float posy, float posz) | sky | |
| restartGame() | sky | |
| sceneScriptId | sky | |
| setGameState(int gameState) | sky | |
| setTable(string tableName, table) | sky | |
| setVar(string variableName, string value) | sky | |
| suppressErrors(int state) | sky | |
| trace() | sky | |
| ui_changeInterface(String workspace, String MyUI) | sky | |
| ui_clear() | sky | |
| ui_setFontColor(|String color) | sky |