349 void onResize(
int width,
int height);
375 void publicFn(
int callingID,
string value);
402 void globalFn(
int callingID,
string value);
712 void onMouseUp(
int button,
int x,
int y);
883 void onMouseDown_User1(
int button,
int x,
int y) -> User10(
int button,
int x,
int y);
884 void onMouseUp_User1(
int button,
int x,
int y) -> User10(
int button,
int x,
int y);
954 void fps_Shoot(contact_X,contact_Y,contact_Z);
1031 void game_Pickup(fps_itemType, fps_itemName, val);
void onClick_User1(int ID) -> User10(int ID)
void onMouseUp_GameOver(int button, int x, int y)
void onEnter_User1() -> User10()
A set of User events ranging from User1() to User10()
void onJSButtonPressed_User3(int button)
void onJSButtonPressed_GameWin(int button)
void onTriggerEnd_GameWin()
void onMouseDown_GamePaused(int button, int x, int y)
void onJSButtonPressed(int button)
void globalFn(int callingID, string value)
This event is called is called from the sky.callGlobalFn(objID,value) and will make a call to every ...
void onKeyDown_User1(string key) -> User10(string key)
void onJSAxisMoved_User8(int axis, int value)
void onTrigger_Stay(int hitID)
PhysX Event callback called whilst the object is inside a physx trigger.
void onTriggerBoxExit()
Called after an entity collides with a trigger box and leaves again.
void onMouseDown_GameWin(int button, int x, int y)
void onJSPovMoved_GameOver(String direction)
void onKeyUp_GameOver(string key)
void onKeyDown_GamePaused(string key)
void onTriggerBoxEnter()
Called an entity collides with a trigger box.
void onResize(int width, int height)
Event gets called from either the editor or player when they are resized.
void onInit(object_ID)
Event called when you press the play button or the game initialises from the stand alone version...
void onJSButtonReleased_User1(int button)
void onJSliderMoved_User6(int sliderID)
void onJSButtonReleased_GamePaused(int button)
void onJSButtonReleased_GameStart(int button)
void onKeyDown(string key)
void onJSButtonPressed_User2(int button)
void onJSButtonPressed_GameStart(int button)
void onUpdate_GameStart(float timeDelta)
void game_PlayerDamage(str)
void updateDefaultGUI_Screen(scene.sceneScript.scriptID)
void onTriggerStart_GameWin()
void game_DamageEvent(Value, string, Value, Value)
void onJSliderMoved_GameStart(int sliderID)
void onJSButtonPressed_User6(int button)
void onJSAxisMoved_User4(int axis, int value)
void onSceneCollision_Start(int hitID1, int hitID2)
PhysX Scene script event callback when 2 objects make the initial collision.
void onKeyUp_GamePaused(string key)
void onJSAxisMoved(int axis, int value)
void onCollision_Start(int hitID)
PhysX Event callback when 2 objects make the initial collision.
void onMouseMove_GameWin(int x, int y)
void onJSAxisMoved_User9(int axis, int value)
void onJSButtonPressed_GamePaused(int button)
void onJSButtonPressed_User4(int button)
void onJSButtonReleased(int button)
void onJSAxisMoved_GameStart(int axis, int value)
void onJSliderMoved_User10(int sliderID)
void onJSAxisMoved_User3(int axis, int value)
void onMouseUp_User1(int button, int x, int y) -> User10(int button, int x, int y)
void fps_DamageEvent(targetID, targetName, targetHealth, scoreValue)
This event is called from the FPS System to a micro script attached to the player with the FPS System...
void onKeyDown_GameOver(string key)
void onJSliderMoved_User1(int sliderID)
void onSceneCollision_Stay(int hitID1, int hitID2)
PhysX Scene script event continiously called callback when 2 objects are overlapping.
void onSensorContact_Stay(objID, distance)
void game_Pickup(fps_itemType, fps_itemName, val)
void onJSButtonReleased_User7(int button)
void onJSPovMoved(String direction)
void onUpdate_GamePaused(float timeDelta)
void onJSButtonReleased_User4(int button)
void onJSAxisMoved_User10(int axis, int value)
void onJSButtonPressed_User9(int button)
void publicFn(int callingID, string value)
This scripts function event is called from another script to trigger local functions and pass data be...
void onClick_GamePaused()
void onTrigger_Leave(int hitID)
PhysX Event callback called on leaving contact with a physx trigger.
void onSceneCollision_End(int hitID1, int hitID2)
PhysX Scene script event callback when the obejcts move appart and stop colliding.
void onJSliderMoved(int sliderID)
void onMouseMove_GameOver(int x, int y)
void onMouseUp_GameStart(int button, int x, int y)
void onJSAxisMoved_GameWin(int axis, int value)
void onJSPovMoved_User10(String direction)
void onJSliderMoved_User5(int sliderID)
void onJSButtonPressed_GameOver(int button)
void fps_Pickup(itemType, itemName, itemValue)
This event is called from the FPS System to a micro script attached to the player with the FPS System...
void onMouseMove_GameStart(int x, int y)
void onJSliderMoved_User7(int sliderID)
void onJSPovMoved_GameStart(String direction)
void onKeyDown_GameWin(string key)
void onStop_User1() -> User10()
void SetDynamicProperty(eID,"Param","Value")
void onJSliderMoved_User8(int sliderID)
void onStop()
Event called when you press the Stop button and before the system goes back to editing mode...
void onClick_GameWin(int objID)
void onUpdate_GameOver(float timeDelta)
void onUpdate(float timeDelta)
void onJSPovMoved_GameWin(String direction)
void onJSAxisMoved_User7(int axis, int value)
void onJSliderMoved_GamePaused(int sliderID)
void onJSButtonReleased_User8(int button)
void onJSButtonReleased_User9(int button)
void onJSPovMoved_User6(String direction)
void onEnter_GamePaused()
void onJSButtonPressed_User7(int button)
void onJSButtonReleased_GameOver(int button)
void onMouseDown_User1(int button, int x, int y) -> User10(int button, int x, int y)
void onJSPovMoved_User5(String direction)
void onJSPovMoved_User8(String direction)
void fps_Shoot(contact_X, contact_Y, contact_Z)
This event is called from the FPS System to a micro script attached to the player with the FPS System...
void ds_onDamage(health, damage)
This event is called from the Damage System to a micro script attached to the object with the Damage ...
void onJSButtonPressed_User1(int button)
void onJSliderMoved_GameOver(int sliderID)
void onKeyDown_GameStart(string key)
void fps_PlayerDamage(damageAmount, objectID)
This event is called from the FPS System to a micro script attached to the player with the FPS System...
void onExit_User1() -> User10()
void onJSPovMoved_User7(String direction)
void onMouseDown_GameOver(int button, int x, int y)
void onJSButtonReleased_GameWin(int button)
void onClick(int hitID)
This Event is triggered if the game.clickObject() has been called. The object that has been clicked o...
void onJSPovMoved_User3(String direction)
void onMouseDown(int button, int x, int y)
void onJSAxisMoved_GamePaused(int axis, int value)
void onJSButtonReleased_User3(int button)
Definition: LUA_API_Events.h:327
void onKeyUp_GameWin(string key)
void onJSButtonPressed_User10(int button)
void onJSButtonPressed_User8(int button)
void onJSAxisMoved_User1(int axis, int value)
void onJSliderMoved_User9(int sliderID)
void onJSPovMoved_User1(String direction)
void onJSButtonReleased_User10(int button)
void onJSAxisMoved_User5(int axis, int value)
void onMouseMove_GamePaused(int x, int y)
void onJSAxisMoved_User2(int axis, int value)
void onMouseUp_GameWin(int button, int x, int y)
void onKeyUp_GameStart(string key)
void onUpdate_User1() -> User10()
void onJSAxisMoved_User6(int axis, int value)
void onJSliderMoved_GameWin(int sliderID)
void onJSButtonReleased_User2(int button)
void _________________________________()
void onJSPovMoved_User9(String direction)
void onTrigger_Enter(int hitID)
PhysX Event callback called when the object enters a physx trigger.
Definition: LUA_API_Scene.h:26
void onMouseUp(int button, int x, int y)
void onMouseMove(int x, int y)
void onSensorContact_Enter(objID)
This event is called from the Damage System to a micro script attached to the object with the Damage ...
void onJSliderMoved_User4(int sliderID)
void onJSButtonReleased_User6(int button)
void onMouseMove_User1(int x, int y) -> User10(int x, int y)
void onJSButtonReleased_User5(int button)
void onJSPovMoved_User2(String direction)
void onSensorContact_Exit(objID)
void onJSPovMoved_GamePaused(String direction)
void onCollision_End(int hitID)
PhysX Event callback when the obejcts move appart and stop colliding.
void onJSliderMoved_User3(int sliderID)
void onCollision_Stay(int hitID)
PhysX Event continiously called callback when 2 objects are overlapping.
void onJSliderMoved_User2(int sliderID)
void onJSAxisMoved_GameOver(int axis, int value)
void onJSButtonPressed_User5(int button)
void onMouseDown_GameStart(int button, int x, int y)
void onMouseUp_GamePaused(int button, int x, int y)
void ds_nKo()
This event is called from the Damage System to a micro script attached to the object with the Damage ...
void onJSPovMoved_User4(String direction)
void onKeyUp_User1(string key) -> User10(string key)