136 void setWeapon(
int entityID,
string wKey);
168 void setKO(
int entityID,
int state);
186 void setPosition(
int entityID,
float x,
float y,
float z);
void playReloadSound(int entity_ID)
Play the current weapons reload sound.
String getWeapon(int entityID)
Returns the weapon key of the Game Systems current weapon.
void setPositionString(int entityID, String xyz)
Sets the player position .
void setWeapon(int entityID, string wKey)
Set the Game Systems main weapon to the type passed in the arg.
void damagePlayer(int entityID, float damageAmt)
Triggers player damage event in the fps player micro script where the arg damageAmt is passed through...
Definition: LUA_API_States.h:28
void setHasAmmo(int entity_ID, int state)
Set the FPS Systems hasAmmo value. This value is used to notify the system that a weapon has ammo or ...
Definition: LUA_API_FpsSystem.h:29
int getMaxClips(string wKey)
Returns the max clip value for the weapon passed in the arg wKey.
int getMaxAmmo(string wKey)
Returns the max Ammo value for the weapon passed in the arg wKey.
void setAsPlayer(int entityID, int state)
Sets the character as the active player.
void setKO(int entityID, int state)
Sets the player KO status.
void setPosition(int entityID, float x, float y, float z)
Sets the player position .