Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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LUA_API_JSON.h
Go to the documentation of this file.
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// | _ ____ __ _
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// | / \ _ _ _ __ __ _/ ___| ___ / _| |_
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// | / _ \| | | | '__/ _` \___ \ / _ \| |_| __|
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// | / ___ \ |_| | | | (_| |___) | (_) | _| |_
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// | /_/ \_\__,_|_| \__,_|____/ \___/|_| \__|
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// |
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// | Aurasoft UK 2008 - 2016 http://www.aurasoft.co.uk
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// |
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// | Skyline Game Engine Lua API Documentation
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// |
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// | This file belongs to Aurasoft UK for the Skyline Game Engine of all versions.
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// | This file is not for use in any other software that is not owned by Aurasoft UK and cannot be used by any other
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// | person outside of the Skyline Game Engine development team.
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// |
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// | © Copyright - Aurasoft UK & Skyline Game Engine 2008 - 2016
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// |
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// SKYLINE LUA CLASS FOR API DOCUMENTATION
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class
json
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{
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public
:
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jsonObj
= rapidjson.object(
myTable
);
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void
rapidjson.dump(
jsonObj
,
"myfile.json"
, {pretty=
true
});
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myTable
= rapidjson.load(
"E:/myfile.json"
);
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};
json
Definition:
LUA_API_JSON.h:85
json::jsonObj
jsonObj
rapidjson.object(myTable)
Definition:
LUA_API_JSON.h:102
json::myTable
myTable
rapidjson.load loads a file to a LUA table.
Definition:
LUA_API_JSON.h:143
LUA_API_JSON.h
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