void navmesh isDestinationReached()
Is destination reached.
Definition: LUA_API_Navmesh.h:31
void navmesh stopAgent()
Stop Agent.
void navmesh setAgentControlled()
Set Agent controlled.
void navmesh setAgentMaxAccel()
Set Agent maximum accelleration.
void navmesh getRandomPosition() void navmesh.setAgentHeight()
Get random position.
void navmesh getAgentVelocity()
Get Agent Velocity.
void navmesh setAgentMaxSpeed()
Set Agent maximum speed.
void navmesh setAgentPathOptRange()
Set Agent path optimum range.
void navmesh addDCC()
Add Dynamic character controller.
void navmesh addEntity()
Add Entity Navmesh.
void navmesh setAgentColQueryRange()
Set Agent collision query range.
void navmesh showAgentDebug()
Show agent debug.
void navmesh getAgentSpeed()
Get Agent Speed.
void navmesh getDestination()
Get Destination.
void navmesh setAgentWidth()
Set Agent Width.
void navmesh removeEntity()
Remove Entity Navmesh.
void navmesh setDestination()
Set Destination.
void navmesh getAgentMaxSpeed()
Get Agent Maximum Speed.