void preparePreset(string presetName)
Preload a preset and all associated resources such as meshes, skeletons, textures and material/ shade...
Definition: LUA_API_Resource.h:27
void prepareMaterial(string materialName)
Preload a material in the loading stages of a game before using or calling it. This will stop any pop...
void prepareMesh(string meshName)
Preload a mesh in the loading stages of a game before spawning. This will stop any pops as resources ...