void setGameUser10()
Call this function to set the current game state to User State 10. No params required.
void setGameUser3()
Call this function to set the current game state to User State 3. No params required.
void setGamePaused()
Call this function to set the current game state to Paused. No params required.
void setGameUser5()
Call this function to set the current game state to User State 5. No params required.
void setGameStart()
Call this function to set the current game state to Game Start. No params required.
void setGameUser7()
Call this function to set the current game state to User State 7. No params required.
void routeStatePath(int stateID)
Reroute how the user states update during the game. This is useful if you want the game to freeze in ...
void setGameOver()
Call this function to set the current game state to Game Over. No params required.
void setGameUser6()
Call this function to set the current game state to User State 6. No params required.
void setGameMain()
Call this function to set the current game state to Main state which is default. No params required...
void setGameUser4()
Call this function to set the current game state to User State 4. No params required.
void setGameUser1()
Call this function to set the current game state to User State 1. No params required.
void setGameWin()
Call this function to set the current game state to GameWin. No params required.
Definition: LUA_API_States.h:28
int getGameState()
Call this function to return the current Game State.
void setGameUser9()
Call this function to set the current game state to User State 9. No params required.
void setGameUser8()
Call this function to set the current game state to User State 8. No params required.
void setGameUser2()
Call this function to set the current game state to User State 2. No params required.
void setGameState(int stateID)
Set the current game state in the game. This means swap between the predefined states such as Main ga...