Skyline Lua API  Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
LUA_API_Syntax.h
Go to the documentation of this file.
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6 // |
7 // | Aurasoft UK 2008 - 2016 http://www.aurasoft.co.uk
8 // |
9 // | Skyline Game Engine Lua API Documentation
10 // |
11 // | This file belongs to Aurasoft UK for the Skyline Game Engine of all versions.
12 // | This file is not for use in any other software that is not owned by Aurasoft UK and cannot be used by any other
13 // | person outside of the Skyline Game Engine development team.
14 // |
15 // | © Copyright - Aurasoft UK & Skyline Game Engine 2008 - 2016
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18 // SKYLINE LUA CLASS FOR API DOCUMENTATION
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68 {
69 public:
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100  Loop_For();
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102 
121  Loop_While();
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123 
146 
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172  Strings();
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197  Variable();
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241  Functions();
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262  Comments();
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280  SemiColons();
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298  CamelCasing();
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343  Array();
344 };
if_then_else_end()
The use of if then else end give your scipts the ability to make desicians.
Variable()
Lua variables can be used for passing information between different sections of the script or for rem...
SemiColons()
Semi colons are traditionally part of variable naming, however Lua does not require a statement to en...
CamelCasing()
A term used in coding to decscribe how to use twin named variable.
Definition: LUA_API_Syntax.h:67
Array()
Arrays can be used to contain index lists of variables.
Functions()
Provide self contained blocks of code which can be called from various locations in your script...
Loop_For()
The Classic For Loop.
Loop_While()
The Classic While do Loop.
Comments()
Comments enable us to leave remarks or information in our scripts or comment out a line of code when ...
Strings()
String types are a very common type when scripting and will be called upon again and again...