Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for Physics, including all inherited members.
addBody(int entityID, enum body_Type, int dynamic, int mass) | Physics | |
addBody(int objID, enum body_Type, int isDynamic, int mass, int isKinematic) | Physics | |
addPlayerBody(int objID, float radius, float height, float heightOffset, int dynamic) | Physics | |
addTrigger(int entityID, int eventFlag) | Physics | |
assignGroupCollisionFlag(int bodyID, int groupFlag) | Physics | |
createRay() | Physics | |
deleteRay(int rayID) | Physics | |
getAngularDamping(int bodyID) | Physics | |
getAngularVelocity(int bodyID) | Physics | |
getBodyID(int objID) | Physics | |
getBounce(int bodyID) | Physics | |
getContactData() | Physics | |
getContactEntID() | Physics | |
getContactForce(int shapeid) | Physics | |
getContactNormal() | Physics | |
getContactNumShapes() | Physics | |
getContactPoint(int shapeid) | Physics | |
getFriction(int bodyID) | Physics | |
getGameType(int objID) | Physics | |
getGravity() | Physics | |
getLinearDamping(int bodyID) | Physics | |
getMass(int bodyID) | Physics | |
getPosition(int bodyID) | Physics | |
getRotation(int bodyID) | Physics | |
getStaticOffset(int bodyID) | Physics | |
getVelocity(int bodyID) | Physics | |
getVelocityMagnitude(int bodyID) | Physics | |
move(int bodyID, float x, float y, float z) | Physics | |
pause() | Physics | |
rayDebugLines(int rayID, int state) | Physics | |
rayFromIDToID(int rayID, int sourceID, int targetID, float range, int optionalQueryFlag) | Physics | |
rayFromPoint(int rayID, float x, float y, float z, float qw, float qx, float qy, float qz, float range) | Physics | |
rayFromPointByAxis(int rayID, float x, float y, float z, float rx, float ry, float rz, float range) | Physics | |
rayGetDistance(int rayID) | Physics | |
rayGetImpactPos(int rayID) | Physics | |
rayGetNormal(int rayID) | Physics | |
removeBody(int objID, int bodyID) | Physics | |
resume() | Physics | |
rotate(int bodyID, float x, float y, float z, float w) | Physics | |
setActive(int bodyID, int state) | Physics | |
setAngularDamping(int bodyID, float angularDamping) | Physics | |
setAngularVelocity(int bodyID, float x, float y, float z) | Physics | |
setBodyGravity(int bodyID, float x, float y, float z) | Physics | |
setBounce(int bodyID, float bounce) | Physics | |
setCollisionEnable_OnEnd(int bodyID) | Physics | |
setCollisionEnable_OnStart(int bodyID) | Physics | |
setCollisionEnable_OnStay(int bodyID) | Physics | |
setCollisionFlag(int bodyID, int eventFlag) | Physics | |
setForce(int bodyID, x, y, z) | Physics | |
setForceAtPoint(int bodyID, float posX, float posY, float posZ, float forceX, float forceY, float forceZ) | Physics | |
setFriction(int bodyID, float friction) | Physics | |
setGameType(int objID, String gameType) | Physics | |
setGravity(x, y, z) | Physics | |
setGroupCollisionFlag(int groupFlag_1, int groupFlag_2, bool state) | Physics | |
setImpulse(int bodyID, x, y, z) | Physics | |
setImpulseAtPoint(int bodyID, float posX, float posY, float posZ, float impulseX, float impulseY, float impulseZ) | Physics | |
setLinearDamping(int bodyID, float linearDamping) | Physics | |
setLocalForce(int bodyID, float forceX, float forceY, float forceZ) | Physics | |
setLocalForceAtPoint(int bodyID, float posX, float posY, float posZ, float forceX, float forceY, float forceZ) | Physics | |
setLocalImpulse(int bodyID, float impulseX, float impulseY, float impulseZ) | Physics | |
setLocalImpulseAtPoint(int bodyID, float posX, float posY, float posZ, float impulseX, float impulseY, float impulseZ) | Physics | |
setMass(int bodyID, float mass) | Physics | |
setMaxAngularVelocity(int bodyID, x, y, z) | Physics | |
setPosition(int bodyID, float x, float y, float z) | Physics | |
setRotation(int bodyID, float w, float x, float y, float z) | Physics | |
setSceneGravity(float x, float y, float z) | Physics | |
setSkinWidth(int bodyID, float width) | Physics | |
setTerrainBounce(float bounce) | Physics | |
setTerrainFriction(float friction) | Physics | |
setTriggerOrientation(int bodyID, float w, float x, float y, float z) | Physics | |
setTriggerPosition(int bodyID, float x, float y, float z) | Physics | |
setVelocity(int bodyID, x, y, z) | Physics |