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Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for bone, including all inherited members.
| destroyAnimTracks(int entityID, string boneName) | bone | |
| getHandle(int entityID, string boneName) | bone | |
| getInitialOrientation(int entityID, string boneName) | bone | |
| getInitialPosition(int entityID, string boneName) | bone | |
| getInitialScale(int entityID, string boneName) | bone | |
| getLocalOrientation(int entityID, string boneName) | bone | |
| getLocalPosition(int entityID, string boneName) | bone | |
| getPositionOffset(int entityID, string boneName) | bone | |
| getScale(int entityID, string boneName) | bone | |
| getWorldOrientation(int entityID, string boneName) | bone | |
| getWorldPosition(int entityID, string boneName) | bone | |
| pitch(int entityID, string boneName, float degree) | bone | |
| printBones(int entityID) | bone | |
| restoreAnimTracks(int entityID, string boneName) | bone | |
| roll(int entityID, string boneName, float degree) | bone | |
| scale(int entityID, string boneName, float scaleX, float scaleY, float scaleZ) | bone | |
| setLocalOrientation(int entityID, string boneName, float OrientW, float OrientX, float OrientY, float OrientZ) | bone | |
| setLocalPosition(int entityID, string boneName, float posX, float posY, float posZ) | bone | |
| setManuallyControlled(int entityID, string boneName, int state) | bone | |
| setScale(int entityID, string boneName, float scaleX, float scaleY, float scaleZ) | bone | |
| setWorldOrientation(int entityID, string boneName, float OrientW, float OrientX, float OrientY, float OrientZ) | bone | |
| setWorldPosition(int entityID, string boneName, float posX, float posY, float posZ) | bone | |
| storeAnimTracks(int entityID, string boneName) | bone | |
| yaw(int entityID, string boneName, float degree) | bone |