Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for camera, including all inherited members.
attachToEntity(int entityID) | camera | |
dettachFromEntity(int entityID) | camera | |
getDirection() | camera | |
getFOV() | camera | |
getOrientation(int mode=0) | camera | |
getPitch() | camera | |
getPosition(int mode) | camera | |
getRoll() | camera | |
getWorldOrientation() | camera | |
getYaw() | camera | |
lookAtEntity(int objID) | camera | |
lookAtPos(float x, float y, float z) | camera | |
pitch() | camera | |
roll() | camera | |
setActiveCamera(int objID) | camera | |
setCameraMode(string type) | camera | |
setDirection(float x, float y, float z) | camera | |
setFarClip(float farClip) | camera | |
setFOV(int fov) | camera | |
setLodBias(float bias) | camera | |
setNearClip(float nearClip) | camera | |
setOrientation(float w, float x, float y, float z) | camera | |
setPosition(float x, float y, float z) | camera | |
yaw() | camera |