Skyline Lua API  Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
controller Member List

This is the complete list of members for controller, including all inherited members.

doJump(int dccID, int force)controller
doStrafe(int dccID, int state)controller
enableGravity(int dccID, int state)controller
followPath(int dccID, string pathName, float speed)controller
followPathPosition(int dccID, float x, float y, float z)controller
getBodyID(int dccID)controller
getCollisionFlag(int dccID)controller
getContactHit_ID(int dccID)controller
getContactHit_MotionDirection(int dccID)controller
getContactHit_MotionLength(int dccID)controller
getContactHit_WorldNormal(int dccID)controller
getContactHit_WorldPos(int dccID)controller
getFollowPathName(int dccID)controller
getOffset(int dccID, float x, float y, float z)controller
getPosition(int dccID)controller
invertGravity(int dccID, int state)controller
isDestinationReached(int dccID)controller
isFollowingPath(int dccID)controller
move(int dccID, int Speed)controller
moveUp(int dccID, int moveUpSpd)controller
remove(int dccID)controller
resetData()controller
setAdvancedCollision(int dccID, int state)controller
setAdvancedCollision(int dccID, int state)controller
setAdvancedCollision(int dccID, int state)controller
setCollisionFlag(int dccID, String flags)controller
setData_characterHeight(float val)controller
setData_characterWidth(float val)controller
setData_flipDirection(bool state)controller
setData_gravityY(float val)controller
setData_Offset(float x, float y, float z)controller
setData_shapeType(float val)controller
setData_skinWidth(float val)controller
setData_slopeLimit(float val)controller
setData_stepOffset(float val)controller
setData_upDirectionIndex(float val)controller
setDimension(int dccID, float radius, float height)controller
setGravity(int dccID, float x, float y, float z)controller
setJumpDownforce(int dccID, int force)controller
setMoveAdvanced(int dccID, int state)controller
setMoveAdvanced(int dccID, int state)controller
setMoveDirection(int dccID, float x, float y, float z)controller
setOffset(int dccID, float x, float y, float z)controller
setPathAccuracy(int dccID, float accuracy)controller
setPathMaxTurn(int dccID, float maxTurn)controller
setPathNodeIndex(int dccID, int nodeIndex)controller
setPosition(int dccID, float x, float y, float z)controller
setPositionString(int dccID, String xyz)controller
setQueryFlag(int dccID, int flag)controller
spawn(int objID)controller