Skyline Lua API  Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
particle Member List

This is the complete list of members for particle, including all inherited members.

attach(int particleFX_HND, int EntityID, float x, float y, float z, int flipDirection)particle
changeParticleData(int particleFX_ID, string filename)particle
createParticleFX()particle
createSkyParticleFX()particle
deleteParticleFX(int particleFX_hnd)particle
lookAtObj(int particleFX_ID, int objID)particle
lookAtPoint(int particleFX_ID, float x, float y, float z)particle
PU_Create()particle
PU_Pause(int PU_ID, int pauseTime)particle
PU_Run(int PU_ID, float posx, float posy, float posz)particle
PU_setRenderOrder(int PU_ID, int order)particle
PU_Stop(int PU_ID, int fadeoutTime)particle
setEffectDuration(int duration)particle
setEffectFile(String filename)particle
setEffectName(string name)particle
setEmitterRate(int particleFX_hnd, int rate)particle
setEmitting(int particleFX_hnd, int state)particle
setParticlePosition(int particleFX_ID, float posx, float posy, float posz)particle
setParticleSpeed(int particleFX_hnd, float speed)particle
setRenderOrder(hndl, order)particle
setRotation(int particleFX_ID, float rotw, float rotx, float roty, float rotz)particle
setScale(int particleFX_ID, float scalex, float scaley, float scalez)particle
setVisibleDistance(float distance)particle
spawnEffect(int particleFX_ID, float posx, float posy, float posz)particle
spawnSkyParticleEffect(int particleFX_ID, float posx, float posy, float posz)particle