Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
|
This is the complete list of members for sky, including all inherited members.
callGlobalFn(entityID, value) | sky | |
callModuleEvent(int callingID, int targetID, string key, string type, string value) | sky | |
callModuleEvent(callingID, targetID, key, type, value) | sky | |
exit() | sky | |
exitEnable(bool state) | sky | |
getDir_GameAssets() | sky | |
getDir_GameRoot() | sky | |
getGameState() | sky | |
getMouseDelta() | sky | |
getSceneScriptID() | sky | |
getTable(table) | sky | |
getVar(string var) | sky | |
id | sky | |
include(String filename) | sky | |
loadScene(String sceneFileName) | sky | |
lprint(string text) | sky | |
luaModuleOut(int objID, string key, string value, string optional_type) | sky | |
luaModuleOut(obj, key, value, optional_type) | sky | |
print(String text, optional int singleLineState) | sky | |
printTable(table) | sky | |
raycastToCursor(float posx, float posy, float posz) | sky | |
restartGame() | sky | |
sceneScriptId | sky | |
setGameState(int gameState) | sky | |
setTable(string tableName, table) | sky | |
setVar(string variableName, string value) | sky | |
suppressErrors(int state) | sky | |
trace() | sky | |
ui_changeInterface(String workspace, String MyUI) | sky | |
ui_clear() | sky | |
ui_setFontColor(|String color) | sky |