Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for sound, including all inherited members.
changePitch(int soundID, float pitch) | sound | |
changePosition(int soundID, float posX, float posY, float posZ) | sound | |
changeVolume(int soundID, float volume) | sound | |
createSound() | sound | |
distanceAttenuation(int soundID, float minDistance, float maxDistance, float minimum, float maximum) | sound | |
freeSound(int soundID) | sound | |
isPlaying(int soundID) | sound | |
play2DSound(int soundID) | sound | |
play3DSound(int soundID, float posX, float posY, float posZ) | sound | |
setIsStreamed(int enableState) | sound | |
setLooped(int enableState) | sound | |
setMaxDistance(int soundID, float distance) | sound | |
setMinDistance(int soundID, float distance) | sound | |
setPitch(float pitch) | sound | |
setRolloff(int soundID, float rolloff) | sound | |
setSoundFile(string soundFilename) | sound | |
setVolume(float volume) | sound | |
stopSound(int soundID) | sound |