|  | Skyline Lua API
    Version 1.0 RC1
    Lua Script Reference for Skyline Game Engine. | 
This is the complete list of members for vehicle, including all inherited members.
| accelerate(int vehicleID) | vehicle | |
| addChassis(int vehicleID, int chassisIndex, float posXfloat posY, float posZ, float scaleX, float scaleY, float scaleZ) | vehicle | |
| addWheel(int vehicleID, int vehicleID, int wheelIndex, int driveWheel, int steerWheel, float posX, float posY, float posZ) | vehicle | |
| applyForce(int vehicleID, float axizX, float axizY, float axizZ) | vehicle | |
| applyForceAtPoint(int vehicleID, float axizX, float axizY, float axizZ, float posX, float posY, float posZ) | vehicle | |
| applyLocalForce(int vehicleID, float axizX, float axizY, float axizZ) | vehicle | |
| applyLocalForceAtPoint(int vehicleID, float axizX, float axizY, float axizZ, float posX, float posY, float posZ) | vehicle | |
| createPhyicsBody(int vehicleID) | vehicle | |
| createVehicle(string vehicleName, int sceneEntityID, float posX, float posY, float posZ, float rotW, float rotX, float rotY, float rotZ) | vehicle | |
| createWheels(int vehicleID) | vehicle | |
| decelerate(int vehicleID) | vehicle | |
| destroy(int vehicleID) | vehicle | |
| enableAutoMaxSteer(int vehicleID, int state) | vehicle | |
| followPath(int vehicleID, string pathName, float throttle) | vehicle | |
| followPathPosition(int vehicleID, float x, float y, float z) | vehicle | |
| getActiveVehicleID() | vehicle | |
| getAutoMaxSteerEnabled(int vehicleID) | vehicle | |
| getCurrentGear(int vehicleID) | vehicle | |
| getCurrentThrottle(int vehicleID) | vehicle | |
| getFollowPathName(int vehicleID) | vehicle | |
| getMaxBrakeForce(int vehicleID) | vehicle | |
| getMaxSpeed_KPH(int vehicleID) | vehicle | |
| getMaxSpeed_MPH(int vehicleID) | vehicle | |
| getMoveDirection(int vehicleID) | vehicle | |
| getNumOfChassis(int vehicleID) | vehicle | |
| getNumOfWheels(int vehicleID) | vehicle | |
| getRPM(int vehicleID) | vehicle | |
| getSpeed_Kph(int vehicleID) | vehicle | |
| getSpeed_Mph(int vehicleID) | vehicle | |
| getSteeringMulti(int vehicleID) | vehicle | |
| getTagOffset(vehID, wheelID) | vehicle | |
| getVehicleID(int sceneEntityID, string vehicleName) | vehicle | |
| getVelocity(int vehicleID) | vehicle | |
| getWheel_ContactForce(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_ContactGround(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_ContactNormal(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_ContactPoint(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_ContactPosition(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_LateralDirection(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_LateralImpulse(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_LateralSlip(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_LongitudalDirection(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_LongitudalImpulse(int vehicleID, int wheelIndex) | vehicle | |
| getWheel_LongitudalSlip(int vehicleID, int wheelIndex) | vehicle | |
| getWheelGlobalPosition(int vehicleID, int wheelIndex) | vehicle | |
| getWheelLocalPosition(int vehicleID, int wheelIndex) | vehicle | |
| getWheelMesh(int vehicleID) | vehicle | |
| getWheelRadius(int vehicleID, int wheelIndex) | vehicle | |
| handBrake(int vehicleID, float torque) | vehicle | |
| isDestinationReached(int vehicleID) | vehicle | |
| isFollowingPath(int vehicleID) | vehicle | |
| isPlayer(int vehicleID) | vehicle | |
| setAirResistance(int vehicleID, float baseValue, float multiplier) | vehicle | |
| setAngularDamping(int vehicleID, float damp) | vehicle | |
| setAngularMomentum(int vehicleID, float x, float y, float z) | vehicle | |
| setAngularVelocity(int vehicleID, float x, float y, float z) | vehicle | |
| setAntiRollAmount(int vehicleID, float antiRollAmt) | vehicle | |
| setAsPlayer(int vehicleID, int isPlayer[1 or 0]) | vehicle | |
| setBrakeTorque(int vehicleID, int wheelIndex, float torque) | vehicle | |
| setCenterOfMass(int vehicleID, float offsetX, float offsetY, float offsetZ) | vehicle | |
| setCurrentGear(int vehicleID, int gear) | vehicle | |
| setCurrentThrottle(int vehicleID, float throttle) | vehicle | |
| setCustomDebugMaterial(int vehicleID, string customDebugMaterialName) | vehicle | |
| setDownforce(int vehicleID, float downforce) | vehicle | |
| setGearRatio(int vehicleID, float gearRatio) | vehicle | |
| setInverseWheelMass(int vehicleID, int wheelIndex, float amt) | vehicle | |
| setLatWheelFrictionSettings(int vehicleID, int wheelIndex, float asymptoteSlip, float asymptoteValue, float extremumSlip, float extremumValue, float stiffnessFactor) | vehicle | |
| setLatWheelFrictionStiffness(int vehicleID, int wheelIndex, float stiffnessFactor) | vehicle | |
| setLength(int vehicleID, int soundEnumSection, float length) | vehicle | |
| setLinearDamping(int vehicleID, float damp) | vehicle | |
| setLinearMomentum(int vehicleID, float x, float y, float z) | vehicle | |
| setLinearVelocity(int vehicleID, float x, float y, float z) | vehicle | |
| setLongWheelFrictionSettings(int vehicleID, int wheelIndex, float asymptoteSlip, float asymptoteValue, float extremumSlip, float extremumValue, float stiffnessFactor) | vehicle | |
| setLongWheelFrictionStiffness(int vehicleID, int wheelIndex, float stiffnessFactor) | vehicle | |
| setLooped(int vehicleID, int soundEnumSection, int isLooped[0 or 1]) | vehicle | |
| setMass(int vehicleID, float mass) | vehicle | |
| setMaxSpeed_KPH(int vehicleID, int maxSpeedKPH) | vehicle | |
| setMaxSpeed_MPH(int vehicleID, int maxSpeedMPH) | vehicle | |
| setMaxSteeringAngle(int vehicleID, float angle) | vehicle | |
| setMotorTorque(int vehicleID, int wheelIndex, float torque) | vehicle | |
| setNoWheelsDownforce(int vehicleID, float downforce) | vehicle | |
| setNumberOfGears(int vehicleID, int numGears) | vehicle | |
| setNumberOfWheels(int vehicleID, int numWheels) | vehicle | |
| setNumOfChassis(int vehicleID, int chassisNum) | vehicle | |
| setOrientation(int vehicleID, float rotW, float rotX, float rotY, float rotZ) | vehicle | |
| setPairDownforce(int vehicleID, float downforce) | vehicle | |
| setPathAccuracy(int vehicleID, float accuracy) | vehicle | |
| setPathMaxTurn(int vehicleID, float maxTurn) | vehicle | |
| setPathNodeIndex(int vehicleID, int nodeIndex) | vehicle | |
| setPitch(int vehicleID, int soundEnumSection, float pitch) | vehicle | |
| setPosition(int vehicleID, float posX, float posY, float posZ) | vehicle | |
| setRPM(int vehicleID, int minRpmToGearDown, int maxRpmToGearUp, int minRpm, int maxRpm) | vehicle | |
| setSound(int vehicleID, int soundEnumSection, string soundFile) | vehicle | |
| setSteeringCoefMulti(int vehicleID, float coeff) | vehicle | |
| setSteeringMulti(int vehicleID, float multi) | vehicle | |
| setSuspensionSettings(int vehicleID, int wheelIndex, float damperAmt, float springAmt, float targetValue, float suspensionTravel) | vehicle | |
| setTagOffset(vehID, wheelID, offset) | vehicle | |
| setTorqueCurveSlot(int vehicleID, int rpm, int torque) | vehicle | |
| setVolume(int vehicleID, int soundEnumSection, float volume) | vehicle | |
| setWheelAsHandbrake(int vehicleID, int wheelIndex) | vehicle | |
| setWheelMesh(int vehicleID, string wheelMeshName) | vehicle | |
| setWheelParticle(int vehicleID, int wheelIndex, string particleName) | vehicle | |
| setWheelParticleEnabled(int vehicleID, int wheelIndex, int isEnabled[0 or 1]) | vehicle | |
| setWheelParticlePosition(int vehicleID, int wheelIndex, float x, float y, float z) | vehicle | |
| setWheelRadius(int vehicleID, int wheelIndex, float radius) | vehicle | |
| showDebug(int vehicleID, int showDebug[0 or 1]) | vehicle | |
| steerLeft(int vehicleID, int overrideSteering, float steeringAngle) | vehicle | |
| steerRight(int vehicleID, int overrideSteering, float steeringAngle) | vehicle | |
| useAirResistance(int vehicleID, int useResistance[0 or 1]) | vehicle | |
| useAntiRoll(int vehicleID, int useAntiRoll[0 or 1]) | vehicle | |
| useSound(int vehicleID, int soundEnumSection, int useSound[0 or 1]) | vehicle | |
| useWheelParticle(int vehicleID, int wheelIndex, int useParticle[0 or 1]) | vehicle |