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Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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#include <LUA_API_Math.h>
Public Member Functions | |
| abs () | |
| The Math abs function always returns the non-negative number, of a given value. More... | |
| acos () | |
| The Math acos function returns the inverse cosine of the given value. More... | |
| asin () | |
| The Math asin function returns the inverse sine of the given value. More... | |
| atan () | |
| Return the inverse tangent. We can do this by supplying y/x ourselves using math.atan() or we can pass y and x to atan2() to do this for us. The following is a Small Example on how to use this function: More... | |
| atan2 () | |
| Return the inverse tangent. We can do this by supplying y/x ourselves using math.atan() or we can pass y and x to atan2() to do this for us. The following is a Small Example on how to use this function: More... | |
| ceil () | |
| The Math ceil function returns the integer no greater than or no less than the given value. More... | |
| floor () | |
| The Math floor function returns the integer no greater than or no less than the given value. More... | |
| cos () | |
| The Math cos function returns the cosine number for a given value in radians. More... | |
| sin () | |
| The Math sin function returns the cosine number for a given value in radians. More... | |
| tan () | |
| The Math tan function returns the cosine number for a given value in radians. More... | |
| cosh () | |
| The Math cosh function returns the hyperbolic cosine number for a given value. More... | |
| sinh () | |
| The Math cosh function returns the hyperbolic sine number for a given value. More... | |
| tanh () | |
| The Math cosh function returns the hyperbolic tangent[2] number for a given value. More... | |
| deg () | |
| The Math deg function allows you to convert from radians to degrees. More... | |
| rad () | |
| The Math deg function allows you to convert from degrees to radians. More... | |
| exp () | |
| math.exp(myval) returns e (the base of natural logarithms) raised to the power myval. More... | |
| log () | |
| math.log() returns the inverse of math.exp(). math.exp(1) returns e. More... | |
| log10 () | |
| The Math abs function returns the base 10 logarithm of a given number. The number must be positive. More... | |
| frexp () | |
| This is a normalisation function [6]. The math.frexp() function is used to split the number value into a normalized fraction and an exponent. Two values are returned: the first is a value always in the range 1/2 (inclusive) to 1 (exclusive) and the second is an exponent.The number value will be returned in the operation: More... | |
| ldexp () | |
| The math.ldexp() function takes a normalised number and returns the floating point representation. This is the value multiplied by 2 to the power of the exponent, i.e.: More... | |
| huge () | |
| math.huge is a constant. It represents +infinity. More... | |
| max () | |
| The Math max function returns the maximum value from a variable length list of arguments. More... | |
| min () | |
| The Math min function returns the minimum value from a variable length list of arguments. More... | |
| modf () | |
| The Math abs function always returns the non-negative number, of a given value. More... | |
| pi () | |
| This is the constant PI. More... | |
| pow () | |
| math.pow() raises the first parameter to the power of the second parameter and returns the result. The binary ^ operator performs the same job as math.pow(), i.e. math.pow(x,y) == x^y. More... | |
| random () | |
| math.random() generates pseudo-random numbers uniformly distributed. Supplying argument alters its behaviour: More... | |
| randomseed () | |
| The math.randomseed() function sets a seed for the pseudo-random generator: Equal seeds produce equal sequences of numbers. More... | |
| sqrt () | |
| The Math sqrt function returns the square root of a given number. Only non-negative arguments are allowed. More... | |
| skyMath | linearInterp (inputValue, scaleRangeMin, scaleRangeMax, minOut, maxOut) |
| skyMath.linearInterp(inputValue, scaleRangeMin, scaleRangeMax, minOut, maxOut ); More... | |
When Working with the Lua Language you will encounter the need to use the math library. For the Purpose of scripting in skyline, we have included a copy of the math library API
Math Functions are accessed by calling math.function().
| math::abs | ( | ) |
The Math abs function always returns the non-negative number, of a given value.
The following is a Small Example on how to use this function:
math.abs(-100) : returns 100 math.abs(25.67) : returns 25.67 math.abs(0) : returns 0
| math::acos | ( | ) |
The Math acos function returns the inverse cosine of the given value.
The following is a Small Example on how to use this function:
math.acos(1) : returns 0 math.acos(0) : returns 1.5707963267949
| math::asin | ( | ) |
The Math asin function returns the inverse sine of the given value.
The following is a Small Example on how to use this function:
math.asin(1) : returns 1.5707963267949 math.asin(0) : returns 0
| math::atan | ( | ) |
Return the inverse tangent. We can do this by supplying y/x ourselves using math.atan() or we can pass y and x to atan2() to do this for us.
The following is a Small Example on how to use this function:
c, s = math.cos(0.8), math.sin(0.8) math.atan(s/c) : returns 0.8
| math::atan2 | ( | ) |
Return the inverse tangent. We can do this by supplying y/x ourselves using math.atan() or we can pass y and x to atan2() to do this for us.
The following is a Small Example on how to use this function:
c, s = math.cos(0.8), math.sin(0.8) math.atan2(s,c) : returns 0.8
| math::ceil | ( | ) |
The Math ceil function returns the integer no greater than or no less than the given value.
The following is a Small Example on how to use this function:
math.ceil(0.5) : returns 1
| math::cos | ( | ) |
The Math cos function returns the cosine number for a given value in radians.
The following is a Small Example on how to use this function:
math.cos(math.pi / 4) : returns 0.70710678118655
| math::cosh | ( | ) |
The Math cosh function returns the hyperbolic cosine number for a given value.
The following is a Small Example on how to use this function:
math.cosh(1) : returns 1.5430806348152
| math::deg | ( | ) |
The Math deg function allows you to convert from radians to degrees.
The following is a Small Example on how to use this function:
math.deg(math.pi) : returns 180 math.deg(math.pi / 2) : returns 90
| math::exp | ( | ) |
math.exp(myval) returns e (the base of natural logarithms) raised to the power myval.
The following is a Small Example on how to use this function:
math.exp(0) : returns 1 math.exp(1) : returns 2.718281828459 math.exp(27) : returns 532048240601.8
| math::floor | ( | ) |
The Math floor function returns the integer no greater than or no less than the given value.
The following is a Small Example on how to use this function:
math.floor(0.5) : returns 0
| math::frexp | ( | ) |
This is a normalisation function [6]. The math.frexp() function is used to split the number value into a normalized fraction and an exponent.
Two values are returned: the first is a value always in the range 1/2 (inclusive) to 1 (exclusive) and the second is an exponent.The number value will be
returned in the operation:
normalized_fraction * 2 ^ exponent
The following is a Small Example on how to use this function:
math.frexp(2) : returns 0.5 2 math.frexp(3) : returns 0.75 2 math.frexp(128) : returns 0.5 8 math.frexp(3.1415927) : returns 0.785398175 2
| math::huge | ( | ) |
math.huge is a constant. It represents +infinity.
The following is a Small Example on how to use this function:
math.huge : returns inf math.huge / 2 : returns inf -math.huge : returns -inf math.huge/math.huge : returns nan -- indeterminate math.huge * 0 : returns nan -- indeterminate 1/0 : returns inf (math.huge == math.huge) : returns true (1/0 == math.huge) : returns true
| math::ldexp | ( | ) |
The math.ldexp() function takes a normalised number and returns the floating point representation. This is the value multiplied by 2 to the power of the exponent, i.e.:
The following is a Small Example on how to use this function:
math.ldexp(x, exp) == x * 2 ^ exp : returns true math.ldexp(0.785,2) : returns 3.14 math.ldexp(0.5,8) : returns 128
| skyMath math::linearInterp | ( | inputValue | , |
| scaleRangeMin | , | ||
| scaleRangeMax | , | ||
| minOut | , | ||
| maxOut | |||
| ) |
skyMath.linearInterp(inputValue, scaleRangeMin, scaleRangeMax, minOut, maxOut );
| math::log | ( | ) |
math.log() returns the inverse of math.exp(). math.exp(1) returns e.
The following is a Small Example on how to use this function:
math.log(532048240601) : returns 26.999999999998 math.log(3) : returns 1.0986122886681
| math::log10 | ( | ) |
The Math abs function returns the base 10 logarithm of a given number. The number must be positive.
The following is a Small Example on how to use this function:
math.log10(100) : returns 2 math.log10(256) : returns 2.4082399653118 math.log10(-1) : returns nan -- can return -1.#INF on some Windows installs
| math::max | ( | ) |
The Math max function returns the maximum value from a variable length list of arguments.
The following is a Small Example on how to use this function:
math.max(1.2, -7, 3) : returns 3 math.max(1.2, 7, 3) : returns 7
Note that some operations on math.huge return a special "not-a-number" value that displays as nan. This is a bit of a misnomer. nan is a number type, though it's different from other numbers:
type(math.huge * 0) : returns number
| math::min | ( | ) |
The Math min function returns the minimum value from a variable length list of arguments.
The following is a Small Example on how to use this function:
math.min(1,2) : returns 1 math.min(1.2, 7, 3) : returns 1.2 math.min(1.2, -7, 3) : returns -7
| math::modf | ( | ) |
The Math abs function always returns the non-negative number, of a given value.
The following is a Small Example on how to use this function:
math.modf(5) : returns 5 0 math.modf(5.3) : returns 5 0.3 math.modf(-5.3) : returns -5 -0.3
| math::pi | ( | ) |
This is the constant PI.
The following is a Small Example on how to use this function:
math.pi : returns 3.1415926535898
| math::pow | ( | ) |
math.pow() raises the first parameter to the power of the second parameter and returns the result.
The binary ^ operator performs the same job as math.pow(), i.e. math.pow(x,y) == x^y.
The following is a Small Example on how to use this function:
math.pow(100,0) : returns 1 math.pow(7,2) : returns 49 math.pow(2,8) : returns 256 math.pow(3,2.7) : returns 19.419023519771 5 ^ 2 : returns 25 2^8 : returns 256
| math::rad | ( | ) |
The Math deg function allows you to convert from degrees to radians.
The following is a Small Example on how to use this function:
math.rad(180) : 3.1415926535898 math.rad(1) : 0.017453292519943
| math::random | ( | ) |
math.random() generates pseudo-random numbers uniformly distributed. Supplying argument alters its behaviour:
math.random() with no arguments generates a real number between 0 and 1.
math.random(upper) generates integer numbers between 1 and upper.
math.random(lower, upper) generates integer numbers between lower and upper.
The following is a Small Example on how to use this function:
math.random() : returns 0.0012512588885159 math.random() : returns 0.56358531449324 math.random(100) : returns 20 math.random(100) : returns 81 math.random(70,80) : returns 76 math.random(70,80) : returns 73
upper and lower must be integer. In other case Lua casts upper into an integer, sometimes giving math.floor(upper) and others math.ceil(upper), with unexpected results (the same for lower).
| math::randomseed | ( | ) |
The math.randomseed() function sets a seed for the pseudo-random generator: Equal seeds produce equal sequences of numbers.
The following is a Small Example on how to use this function:
math.randomseed(1234) math.random() : returns 0.12414929654836 math.random() : returns 0.0065004425183874 math.random() : returns 0.3894466994232 math.randomseed(1234) math.random() : returns 0.12414929654836 math.random() : returns 0.0065004425183874 math.random() : returns 0.3894466994232
| math::sin | ( | ) |
The Math sin function returns the cosine number for a given value in radians.
The following is a Small Example on how to use this function:
math.sin(0.123) : returns 0.12269009002432
| math::sinh | ( | ) |
The Math cosh function returns the hyperbolic sine number for a given value.
The following is a Small Example on how to use this function:
math.sinh(1) : returns 1.1752011936438
| math::sqrt | ( | ) |
The Math sqrt function returns the square root of a given number. Only non-negative arguments are allowed.
The following is a Small Example on how to use this function:
math.sqrt(100) : returns 10 math.sqrt(1234) : returns 35.128336140501 math.sqrt(-7) : returns -1.#IND
| math::tan | ( | ) |
The Math tan function returns the cosine number for a given value in radians.
The following is a Small Example on how to use this function:
math.tan(5/4) : returns 3.0095696738628 math.tan(.77) : returns 0.96966832796149
| math::tanh | ( | ) |
The Math cosh function returns the hyperbolic tangent[2] number for a given value.
The following is a Small Example on how to use this function:
math.tanh(1) : returns 0.76159415595576