184 void circle(vec3 position,
float radius,
float segment, color col);
208 void circleFilled(vec3 position,
float radius,
float segment, color col);
233 void cylinder(vec3 position,
float radius,
float segment,
float height, color col);
258 void cylinderFilled(vec3 position,
float radius,
float segment,
float height, color col);
280 void tetra(vec3 position,
float scale, color col);
303 void tetraFilled(vec3 position,
float scale, color col);
327 void sphere(vec3 position,
float radius,
float smooth, color col);
351 void sphereFilled(vec3 position,
float radius,
float smooth, color col);
372 void cube(vec3 position,
float scale, color col);
393 void cubeFilled(vec3 position,
float scale, color col);
void line(newType.vec3 lineStartV3, newType.vec3 lineEndV3, newType.color lineColour)
Draws a simple colored line between 2 vec3 vars.
void cubeFilled(vec3 position, float scale, color col)
Draws a filled cube.
Definition: LUA_API_Draw.h:97
void cube(vec3 position, float scale, color col)
Draws a cube.
void autoClear(int state)
Enables the update loop drawing clear routine. This is active by default.
void cylinderFilled(vec3 position, float radius, float segment, float height, color col)
Draws a filled cylinder.
void sphereFilled(vec3 position, float radius, float smooth, color col)
Draws a filled sphere.
Definition: LUA_API_Type.h:83
void tetraFilled(vec3 position, float scale, color col)
Draws a filled tetra.
void circleFilled(vec3 position, float radius, float segment, color col)
Draws a filled circle.
Definition: LUA_API_States.h:28
void tetra(vec3 position, float scale, color col)
Draws a tetra.
int vec3()
Returns a special table which is required when passing data between various commands.
int color()
Returns a special table which is required when passing data between various commands.
void cylinder(vec3 position, float radius, float segment, float height, color col)
Draws a cylinder.
void sphere(vec3 position, float radius, float smooth, color col)
Draws a sphere.
void clear()
Forces the drawing to be cleared.
void circle(vec3 position, float radius, float segment, color col)
Draws a circle.