Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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#include <LUA_API_Draw.h>
Public Member Functions | |
void | autoClear (int state) |
Enables the update loop drawing clear routine. This is active by default. More... | |
void | line (newType.vec3 lineStartV3, newType.vec3 lineEndV3, newType.color lineColour) |
Draws a simple colored line between 2 vec3 vars. More... | |
void | clear () |
Forces the drawing to be cleared. More... | |
void | circle (vec3 position, float radius, float segment, color col) |
Draws a circle. More... | |
void | circleFilled (vec3 position, float radius, float segment, color col) |
Draws a filled circle. More... | |
void | cylinder (vec3 position, float radius, float segment, float height, color col) |
Draws a cylinder. More... | |
void | cylinderFilled (vec3 position, float radius, float segment, float height, color col) |
Draws a filled cylinder. More... | |
void | tetra (vec3 position, float scale, color col) |
Draws a tetra. More... | |
void | tetraFilled (vec3 position, float scale, color col) |
Draws a filled tetra. More... | |
void | sphere (vec3 position, float radius, float smooth, color col) |
Draws a sphere. More... | |
void | sphereFilled (vec3 position, float radius, float smooth, color col) |
Draws a filled sphere. More... | |
void | cube (vec3 position, float scale, color col) |
Draws a cube. More... | |
void | cubeFilled (vec3 position, float scale, color col) |
Draws a filled cube. More... | |
Debug drawing related functions can be found in this class. There are many times where you require some type of visual
feedback when coding.This library provides a handy set of commands to provide you with visual feedback.
Use as game.function()
posS = newType.vec3(); posE = newType.vec3(); col = newType.color(1,0,0,0.5); obj = 0; x,y,z = 0; rx = 0; radius = 5; function onInit(objID) sky.lprint("LUA: Demo - Debug Drawing script Active!"); obj = objID; draw.autoClear(0); -- Stop the built in clearing on update so we can manage it ourselves x,y,z = entity.getPosition(obj); drawStack(); end function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); posE = newType.vec3(posS.x,posS.y+20,posS.z); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; height = 10; scale = 7; draw.clear(); if (key == "1") then draw.circle(posS,radius,segment,col); end if (key == "2") then draw.circleFilled(posS,radius,segment,col); end if (key == "3") then draw.cylinder(posS,radius,segment,height,col); end if (key == "4") then draw.cylinderFilled(posS,radius,segment,height,col); end if (key == "5") then draw.tetra(posS,scale,col); end if (key == "6") then draw.tetraFilled(posS,scale,col); end if (key == "7") then draw.sphere(posS,radius,1,col); end if (key == "8") then draw.sphereFilled(posS,radius,1,col); end if (key == "9") then draw.cube(posS,scale,col); end if (key == "0") then draw.cubeFilled(posS,scale,col); end if (key == "b") then drawStack() end end function drawStack() for i=0,5 do for j=0,5 do for k=0,5 do posS.x = x - i * 10 posS.y = y - j * 10 posS.z = k * 10 + z col.r = 51 * i / 255 col.g = 51 * j / 255 col.b = 51 * k / 255 col.a = 0.3; draw.cubeFilled(posS,3,col); col.a = 0.7; draw.cube(posS,3,col); end end end end
Note: To create a transparent drawing such as a box for bounds you can pass a low value to the color.a variable
For more information on how these functions can be used please visit the User Manual - http://www.chi-ad.com/Skyline/SDN/
void draw::autoClear | ( | int | state | ) |
Enables the update loop drawing clear routine. This is active by default.
int | the arg int state can be either 1 or 0 |
There may be times when you require the drawn objects to be persistant between frames. Disable this option and
manually call draw.clear before doing any drawing.
The following is a Small Example on how to use this function:
function onInit(objID) obj = objID; draw.autoClear(0); -- Stop the built in clearing on update so we can manage it ourselves pos = newType.vec3(entity.getPosition(obj)); end
void draw::circle | ( | vec3 | position, |
float | radius, | ||
float | segment, | ||
color | col | ||
) |
Draws a circle.
vec3 | vector position |
float | radius of circle |
float | the segments or smoothness of curve |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; draw.clear(); if (key == "1") then draw.circle(posS,radius,segment,col); end end
void draw::circleFilled | ( | vec3 | position, |
float | radius, | ||
float | segment, | ||
color | col | ||
) |
Draws a filled circle.
vec3 | vector position |
float | radius of circle |
float | the segments or smoothness of curve |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; draw.clear(); if (key == "1") then draw.circleFilled(posS,radius,segment,col); end end
void draw::clear | ( | ) |
Forces the drawing to be cleared.
Clears any drawing and must be called before calling any draw commands.
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; draw.clear(); if (key == "1") then draw.circle(posS,radius,segment,col); end end
void draw::cube | ( | vec3 | position, |
float | scale, | ||
color | col | ||
) |
Draws a cube.
vec3 | vector position |
float | scale of cylinder |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); scale = 7; draw.clear(); if (key == "1") then draw.cube(posS,scale,col); end end
void draw::cubeFilled | ( | vec3 | position, |
float | scale, | ||
color | col | ||
) |
Draws a filled cube.
vec3 | vector position |
float | scale of cylinder |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); scale = 7; draw.clear(); if (key == "1") then draw.cubeFilled(posS,scale,col); end end
void draw::cylinder | ( | vec3 | position, |
float | radius, | ||
float | segment, | ||
float | height, | ||
color | col | ||
) |
Draws a cylinder.
vec3 | vector position |
float | radius of cylinder |
float | the segments or smoothness of curve |
float | the height of the cylinder |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; draw.clear(); if (key == "1") then draw.cylinder(posS,radius,segment,height,col); end end
void draw::cylinderFilled | ( | vec3 | position, |
float | radius, | ||
float | segment, | ||
float | height, | ||
color | col | ||
) |
Draws a filled cylinder.
vec3 | vector position |
float | radius of cylinder |
float | the segments or smoothness of curve |
float | the height of the cylinder |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; draw.clear(); if (key == "1") then draw.cylinderFilled(posS,radius,segment,height,col); end end
void draw::line | ( | newType.vec3 | lineStartV3, |
newType.vec3 | lineEndV3, | ||
newType.color | lineColour | ||
) |
Draws a simple colored line between 2 vec3 vars.
newType.vec3 | lineStartV3: the vec3 of the line start position |
newType.vec3 | lineEndV3: the vec3 of the line end position |
newType.color | lineColour: the color to use to draw the line |
The following is a Small Example on how to use this function:
function onInit(objID) obj = objID; draw.line(lineStartV3, lineEndV3, lineColour); pos = newType.vec3(entity.getPosition(obj)); end
void draw::sphere | ( | vec3 | position, |
float | radius, | ||
float | smooth, | ||
color | col | ||
) |
Draws a sphere.
vec3 | vector position |
float | radius of cylinder |
float | the smooth value or smoothness of curve |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; smooth = 1; draw.clear(); if (key == "1") then draw.sphere(posS,radius,smooth,col); end end
void draw::sphereFilled | ( | vec3 | position, |
float | radius, | ||
float | smooth, | ||
color | col | ||
) |
Draws a filled sphere.
vec3 | vector position |
float | radius of cylinder |
float | the smooth value or smoothness of curve |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; smooth = 1; draw.clear(); if (key == "1") then draw.sphereFilled(posS,radius,smooth,col); end end
void draw::tetra | ( | vec3 | position, |
float | scale, | ||
color | col | ||
) |
Draws a tetra.
vec3 | vector position |
float | scale of tetra |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; draw.clear(); if (key == "1") then draw.tetra(posS,scale,col); end end
void draw::tetraFilled | ( | vec3 | position, |
float | scale, | ||
color | col | ||
) |
Draws a filled tetra.
vec3 | vector position |
float | scale of tetra |
color | a color vector for rgba value |
The following is a Small Example on how to use this function:
function onKeyDown( key ) posS = newType.vec3(entity.getPosition(obj)); col = newType.color(1,0,0,0.5); radius = 10; segment = 50; draw.clear(); if (key == "1") then draw.tetraFilled(posS,scale,col); end end