Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
|
#include <LUA_API_Action.h>
Public Member Functions | |
int | getActionID (int entityID, string actionName) |
Get the Id of the action with the string arg of actionName. More... | |
string | getActionParam (int entityID, int actionID, string actionParam) |
Get the property value from any entity Action. For use in script to control elements of your game. More... | |
void | setActionParam (int entityID, int actionID, string actionParam, string actionValue) |
Set a value in of specified Action property. Using this Function and getActionParam, you will be able to control an Entities Action from Script. More... | |
void | fadeActionParam (int entity_ID, int action_ID, string param, float from, float to, float rate, int looped) |
Fade out any float based action property. More... | |
void action | addToEntity (int objID, ”PLAYER”, “AI Sensor”) |
addToEntity action. More... | |
This area covers action functions. Set or get various action properties and other script based action utilities.
Use as action.function()
Action functions require entity and action IDs. The entity ID can be found by calling the getEntityIDFromTag("myTag") command. The action ID is this entities attached action, where the ID value is from 1 to num of actions.
For more information on how these functions can be used please visit the User Manual - http://www.chi-ad.com/Skyline/SDN/
void action action::addToEntity | ( | int | objID, |
”PLAYER” | , | ||
“AI | Sensor” | ||
) |
addToEntity action.
entityID | : The EntityID to use to set the action data to. |
Tag | : The Tag of the Source Object |
Tag | : The Tag of the Object been attached |
Here is a Small Example of how to use this function:
function onInit(objID) action.addToEntity(objID,”PLAYER”, “AI Sensor”); end
void action::fadeActionParam | ( | int | entity_ID, |
int | action_ID, | ||
string | param, | ||
float | from, | ||
float | to, | ||
float | rate, | ||
int | looped | ||
) |
Fade out any float based action property.
entityID | : The EntityID to use to set the action data to. |
actionID | : The Action Index Number in order of attachment from base properties. 0 = first action, 1 = second action etc... |
actionParam | : The Parameter of the action to set the value to. (See Properties Panel for action Parameters. ) |
from | : The Parameter of the action to set the value to. (See Properties Panel for action Parameters. ) |
to | : Passes the value you set to the actionParam. |
rate | : the time interval between step in ms |
looped | : If looped = 0 the fade is once. If looped = 1 then this fade and repeate, If looped = 2 then the fade will bounce back and forth. |
Here is a Small Example of how to use this function:
function onInit(objID) action.fadeActionParam(entity.getEntityIDFromTag("cube_1"), 1, "alpha", 100, 0 , 20, 0); end
int action::getActionID | ( | int | entityID, |
string | actionName | ||
) |
Get the Id of the action with the string arg of actionName.
entityID | : The EntityID to use to get the action data from. |
actionName | : The name of the action, this can be found by looking at the actions header in the property panel ) |
Here is a Small Example of how to use this function:
function onInit(objID) actionID = action.getActionID(entityID,"ActionName"); end
string action::getActionParam | ( | int | entityID, |
int | actionID, | ||
string | actionParam | ||
) |
Get the property value from any entity Action. For use in script to control elements of your game.
entityID | : The EntityID to use to get the action data from. |
actionID | : The Action Index Number in order of attachment from base properties. 0 = first action, 1 = second action etc... |
actionParam | : The Parameter of the action to get value off. (See Properties Panel for action Parameters. ) |
Here is a Small Example of how to use this function:
function onInit(objID) id = action.getActionParam(entity.getEntityIDFromTag("cube_1"), 1, "enabled"); end
void action::setActionParam | ( | int | entityID, |
int | actionID, | ||
string | actionParam, | ||
string | actionValue | ||
) |
Set a value in of specified Action property. Using this Function and getActionParam, you will be able to control an Entities Action from Script.
entityID | : The EntityID to use to set the action data to. |
actionID | : The Action Index Number in order of attachment from base properties. 0 = first action, 1 = second action etc... |
actionParam | : The Parameter of the action to set the value to. (See Properties Panel for action Parameters. ) |
actionValue | : Passes the value you set to the actionParam. |
Here is a Small Example of how to use this function:
function onInit(objID) action.setActionParam(entity.getEntityIDFromTag("cube_1"), 1, "enabled", "1"); end