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Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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This is the complete list of members for draw, including all inherited members.
| autoClear(int state) | draw | |
| circle(vec3 position, float radius, float segment, color col) | draw | |
| circleFilled(vec3 position, float radius, float segment, color col) | draw | |
| clear() | draw | |
| cube(vec3 position, float scale, color col) | draw | |
| cubeFilled(vec3 position, float scale, color col) | draw | |
| cylinder(vec3 position, float radius, float segment, float height, color col) | draw | |
| cylinderFilled(vec3 position, float radius, float segment, float height, color col) | draw | |
| line(newType.vec3 lineStartV3, newType.vec3 lineEndV3, newType.color lineColour) | draw | |
| sphere(vec3 position, float radius, float smooth, color col) | draw | |
| sphereFilled(vec3 position, float radius, float smooth, color col) | draw | |
| tetra(vec3 position, float scale, color col) | draw | |
| tetraFilled(vec3 position, float scale, color col) | draw |