Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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#include <LUA_API_Screen.h>
Public Member Functions | |
int | getWidth () |
This function returns the width of the screen. More... | |
int | getHeight () |
This function returns the height of the screen. More... | |
int | getMouseX () |
This function returns the mouse x screen coordinate. More... | |
int | getMouseY () |
This function returns the mouse y screen coordinate. More... | |
void | getMouseDelta () |
This function returns you the X and Y mouse move deltas calculated within the engine. More... | |
screen | worldPosToScreenPos (x, y, z) |
World Position to screen position. More... | |
screen | worldPosToAbsScreenPos (x, y, z) |
World Position to absolute screen position. More... | |
screen | worldPosInFrustum (x, y, z) |
World Position Frustum. More... | |
screen | worldPosInFront (x, y, z) |
World Position in front. More... | |
Functions to help when working with the main screen.
Use as screen.function()
For more information on how these functions can be used please visit the User Manual - http://www.chi-ad.com/Skyline/SDN/
int screen::getHeight | ( | ) |
This function returns the height of the screen.
The following is a Small Example on how to use this function:
function onInit(objID) height = screen.getHeight(); end
void screen::getMouseDelta | ( | ) |
This function returns you the X and Y mouse move deltas calculated within the engine.
The following is a Small Example on how to use this function:
function onMouseMove( ms_pos_x, ms_pos_y ) mouseDelta = newType.vec2(screen.getMouseDelta()); sky.print("mouseDelta X: "..mouseDelta.x.."</br>mouseDelta Y : "..mouseDelta.y, 1); end
int screen::getMouseX | ( | ) |
This function returns the mouse x screen coordinate.
The following is a Small Example on how to use this function:
function onInit(objID) msx = screen.getMouseX(); end
int screen::getMouseY | ( | ) |
This function returns the mouse y screen coordinate.
The following is a Small Example on how to use this function:
function onInit(objID) msy = screen.getMouseY(); end
int screen::getWidth | ( | ) |
This function returns the width of the screen.
The following is a Small Example on how to use this function:
function onInit(objID) width = screen.getWidth(); end
screen screen::worldPosInFront | ( | x | , |
y | , | ||
z | |||
) |
World Position in front.
X | : value of x axis |
Y | : value of y axis |
Z | : value of z axis |
The following is a Small Example on how to use this function:
function onMouseMove( ms_pos_x, ms_pos_y ) Example coming soon end
screen screen::worldPosInFrustum | ( | x | , |
y | , | ||
z | |||
) |
World Position Frustum.
X | : value of x axis |
Y | : value of y axis |
Z | : value of z axis |
The following is a Small Example on how to use this function:
function onMouseMove( ms_pos_x, ms_pos_y ) Example coming soon end
screen screen::worldPosToAbsScreenPos | ( | x | , |
y | , | ||
z | |||
) |
World Position to absolute screen position.
X | : value of x axis |
Y | : value of y axis |
Z | : value of z axis |
The following is a Small Example on how to use this function:
function onMouseMove( ms_pos_x, ms_pos_y ) Example coming soon end
screen screen::worldPosToScreenPos | ( | x | , |
y | , | ||
z | |||
) |
World Position to screen position.
X | : value of x axis |
Y | : value of y axis |
Z | : value of z axis |
The following is a Small Example on how to use this function:
function onMouseMove( ms_pos_x, ms_pos_y ) Example coming soon end