Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
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- d -
damagePlayer() :
fpsSystem
decelerate() :
vehicle
deg() :
math
degreeToRadian() :
transform
delete() :
entity
deleteLayer() :
ui
deleteNode() :
path
deleteParticleFX() :
particle
deleteRay() :
Physics
deselectAllItems() :
qt
destroy() :
ribbon
,
vehicle
destroyAnimTracks() :
bone
detach() :
entity
dettachFromEntity() :
camera
direction_Negative_Unit_X() :
enum
direction_Negative_Unit_Y() :
enum
direction_Negative_Unit_Z() :
enum
direction_Unit_X() :
enum
direction_Unit_Y() :
enum
directionEquals() :
vector3
dissconnect() :
raknet
distance() :
vector2
,
vector3
distanceAttenuation() :
sound
doDamage() :
game
doesPathExist() :
path
doJump() :
character
,
controller
doStrafe() :
character
,
controller
dotProduct() :
vector2
,
vector3
,
vector4
ds_nKo() :
Basic_Events
ds_onDamage() :
Basic_Events
dump() :
json
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