Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
Main Page
Classes
Files
Class List
Class Index
Class Members
All
Functions
Variables
_
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
r
s
t
u
v
w
y
- r -
rad() :
math
radianToDegree() :
transform
random() :
math
randomDeviant() :
vector2
,
vector3
randomseed() :
math
raycastToCursor() :
sky
rayDebugLines() :
Physics
rayFromIDToID() :
Physics
rayFromPoint() :
Physics
rayFromPointByAxis() :
Physics
rayGetDistance() :
Physics
rayGetImpactPos() :
Physics
rayGetNormal() :
Physics
reflect() :
vector2
,
vector3
refreshDynamicProperties() :
entity
registerTodEvent() :
entity
releaseKey() :
input
remove() :
controller
RemoveBan() :
raknet
removeBody() :
Physics
removeEntity() :
navmesh
removePath() :
path
removeRegisteredTodEvent() :
entity
resetData() :
controller
resetGame() :
game
resetLevel() :
game
restartGame() :
sky
restoreAnimTracks() :
bone
resume() :
Physics
revive() :
character
roll() :
bone
,
camera
,
entity
rotate() :
Physics
rotateDegree() :
enum
rotateOrientation() :
quat
rotateRadian() :
enum
rotateToSurface() :
entity
routeStatePath() :
state
Generated on Sat Oct 21 2017 14:24:17 for Skyline Lua API by
1.8.11