Skyline Lua API
Version 1.0 RC1
Lua Script Reference for Skyline Game Engine.
Main Page
Classes
Files
Class List
Class Index
Class Members
All
Functions
Variables
_
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
r
s
t
u
v
w
y
- s -
scale() :
bone
SemiColons() :
Basic_Syntax
Send() :
raknet
SendImmediate() :
raknet
SendPosition() :
raknet
setActionParam() :
action
setActive() :
Physics
setActiveCamera() :
camera
setAdvancedCollision() :
character
,
controller
setAdvancedMaterial() :
entity
setAgentColQueryRange() :
navmesh
setAgentControlled() :
navmesh
setAgentMaxAccel() :
navmesh
setAgentMaxSpeed() :
navmesh
setAgentPathOptRange() :
navmesh
setAgentWidth() :
navmesh
setAirResistance() :
vehicle
setAngularDamping() :
Physics
,
vehicle
setAngularMomentum() :
vehicle
setAngularVelocity() :
Physics
,
vehicle
setAntiRollAmount() :
vehicle
setAsPlayer() :
fpsSystem
,
vehicle
setAttribute() :
gui
setBackgroundColor() :
gui
setBlendMaskEntry() :
anim
setBodyGravity() :
Physics
setBounce() :
Physics
setBrakeTorque() :
vehicle
setBrightness() :
light
setCameraMode() :
camera
setCastShadows() :
ribbon
setCenterOfMass() :
vehicle
setCollisionEnable_OnEnd() :
Physics
setCollisionEnable_OnStart() :
Physics
setCollisionEnable_OnStay() :
Physics
setCollisionFlag() :
controller
,
Physics
setColor() :
ui
setCurrentGear() :
vehicle
setCurrentThrottle() :
vehicle
setCustomDebugMaterial() :
vehicle
setData_characterHeight() :
controller
setData_characterWidth() :
controller
setData_flipDirection() :
controller
setData_gravityY() :
controller
setData_Offset() :
controller
setData_shapeType() :
controller
setData_skinWidth() :
controller
setData_slopeLimit() :
controller
setData_stepOffset() :
controller
setData_upDirectionIndex() :
controller
setDefaults() :
ribbon
setDepthBias() :
ribbon
setDescription() :
entity
setDestination() :
navmesh
setDiffuseColor() :
light
setDiffuseTexture() :
ribbon
setDimension() :
character
,
controller
setDirection() :
camera
,
entity
setDownforce() :
vehicle
setDuration() :
anim
SetDynamicProperty() :
Basic_Events
setEffectDuration() :
particle
setEffectFile() :
particle
setEffectName() :
particle
setEmissiveAmt() :
ribbon
setEmitterRate() :
particle
setEmitting() :
particle
setEnabled() :
anim
setFaceCamera() :
ribbon
setFadeColour() :
ribbon
setFarClip() :
camera
setFixedYaw() :
entity
setFogColour() :
scene
setFogDensity() :
scene
setFogEnabled() :
scene
setFogLinearEnd() :
scene
setFogLinearStart() :
scene
setFogMode() :
scene
setFontColor() :
gui
setFontFamily() :
gui
setFontSize() :
gui
,
ui
setFontStyle() :
gui
setFontWeight() :
gui
setForce() :
Physics
setForceAtPoint() :
Physics
setFOV() :
camera
setFriction() :
Physics
setFSAA() :
render
setFullScreen() :
gui
setFullscreen() :
render
setGameMain() :
state
setGameOver() :
state
setGamePaused() :
state
setGameStart() :
state
setGameState() :
sky
,
state
setGameType() :
Physics
setGameUser1() :
state
setGameUser10() :
state
setGameUser2() :
state
setGameUser3() :
state
setGameUser4() :
state
setGameUser5() :
state
setGameUser6() :
state
setGameUser7() :
state
setGameUser8() :
state
setGameUser9() :
state
setGameWin() :
state
setGearRatio() :
vehicle
setGravity() :
character
,
controller
,
Physics
setGroupCollisionFlag() :
Physics
setHasAmmo() :
fpsSystem
setHealth() :
game
setImpulse() :
Physics
setImpulseAtPoint() :
Physics
setInitialColour() :
ribbon
setIntensity() :
light
setInverseWheelMass() :
vehicle
setIsStreamed() :
sound
setIsVisible() :
ribbon
setJumpDownforce() :
character
,
controller
setKO() :
fpsSystem
setLatWheelFrictionSettings() :
vehicle
setLatWheelFrictionStiffness() :
vehicle
setLayer() :
ui
setLayerVisible() :
ui
setLength() :
anim
,
vehicle
setLighting() :
ribbon
setLinearDamping() :
Physics
,
vehicle
setLinearMomentum() :
vehicle
setLinearVelocity() :
vehicle
setListSelectedItem() :
qt
setLocalForce() :
Physics
setLocalForceAtPoint() :
Physics
setLocalImpulse() :
Physics
setLocalImpulseAtPoint() :
Physics
setLocalOrientation() :
bone
,
entity
setLocalPosition() :
bone
setLodBias() :
camera
setLongWheelFrictionSettings() :
vehicle
setLongWheelFrictionStiffness() :
vehicle
setLooped() :
anim
,
sound
,
vehicle
setManuallyControlled() :
bone
setMass() :
Physics
,
vehicle
setMaterialName() :
entity
,
ribbon
setMaxAngularVelocity() :
Physics
setMaxDistance() :
sound
setMaxElements() :
ribbon
setMaxSpeed_KPH() :
vehicle
setMaxSpeed_MPH() :
vehicle
setMaxSteeringAngle() :
vehicle
setMinDistance() :
sound
setMotorTorque() :
vehicle
setMouseTrap() :
game
setMoveAdvanced() :
controller
setMoveDirection() :
character
,
controller
setName() :
entity
setNearClip() :
camera
setNodePosition() :
path
setNormalVector() :
ribbon
setNoWheelsDownforce() :
vehicle
setNumberOfGears() :
vehicle
setNumberOfWheels() :
vehicle
setNumOfChains() :
ribbon
setNumOfChassis() :
vehicle
setOffset() :
character
,
controller
setOpacity() :
ribbon
setOrientation() :
camera
,
vehicle
setPairDownforce() :
vehicle
setParticlePosition() :
particle
setParticleSpeed() :
particle
setPathAccuracy() :
character
,
controller
,
vehicle
setPathMaxTurn() :
character
,
controller
,
vehicle
setPathNodeIndex() :
character
,
controller
,
vehicle
setPitch() :
sound
,
vehicle
setPlayerID() :
game
setPos() :
entity
setPosition() :
camera
,
character
,
controller
,
entity
,
fpsSystem
,
gui
,
Physics
,
ribbon
,
vehicle
setPositionString() :
character
,
controller
,
fpsSystem
setPosX() :
gui
setPosY() :
gui
setProperty() :
gui
setQuality() :
render
setQuatValues() :
quat
setQueryFlag() :
controller
,
entity
setQueryFlag_DoNotSelect() :
entity
setQueryFlag_Model() :
entity
setRange() :
light
setRenderBackface() :
ribbon
setRenderDistance() :
ribbon
setRenderer() :
render
setRenderOrder() :
particle
setRenderQueue() :
ribbon
setResolution() :
render
setRolloff() :
sound
setRotateEnable() :
ribbon
setRotateSpeed() :
ribbon
setRotation() :
entity
,
particle
,
Physics
setRPM() :
vehicle
setScale() :
bone
,
entity
,
particle
setScaleX() :
gui
setScaleXCent() :
gui
setScaleY() :
gui
setScaleYCent() :
gui
setSceneBlend() :
ribbon
setSceneGravity() :
Physics
setSceneSpeed() :
game
setScrollAmount() :
ribbon
setScrollEnable() :
ribbon
setSelectionMode() :
qt
setShadow() :
entity
setShowDefaultGUI() :
render
setShowStats() :
render
setSkinWidth() :
Physics
setSound() :
vehicle
setSoundFile() :
sound
setSpecularColor() :
light
setSpeed() :
anim
setStatic() :
entity
setSteeringCoefMulti() :
vehicle
setSteeringMulti() :
vehicle
setSubMaterialName() :
entity
setSuspensionSettings() :
vehicle
setTable() :
sky
setTableSelectedItem() :
qt
setTag() :
entity
setTagOffset() :
vehicle
setTargetID() :
game
setTargetMode_Closest() :
sensor
setTargetMode_Faction() :
sensor
setTargetMode_Random() :
sensor
setTargetMode_Single() :
sensor
setTerrainBounce() :
Physics
setTerrainFriction() :
Physics
setTexAddressMode() :
ribbon
setTexFiltering() :
ribbon
setText() :
gui
setTime() :
anim
setTOD_DiffuseStrength() :
env
setTOD_Enabled() :
env
setTOD_LightEnabled() :
env
setTOD_SpecularStrength() :
env
setTOD_Time() :
env
setTOD_TimeMultiplier() :
env
setTOD_VolCloudsEnabled() :
env
setTorqueCurveSlot() :
vehicle
setTrailLength() :
ribbon
setTreeSelectedItem() :
qt
setTriggerOrientation() :
Physics
setTriggerPosition() :
Physics
setUseTexCoords() :
ribbon
setVar() :
sky
setVelocity() :
Physics
setVisible() :
entity
setVisibleDistance() :
entity
,
particle
setVolume() :
sound
,
vehicle
setVSync() :
render
setW() :
quat
setWeapon() :
fpsSystem
,
game
setWeight() :
anim
setWheelAsHandbrake() :
vehicle
setWheelMesh() :
vehicle
setWheelParticle() :
vehicle
setWheelParticleEnabled() :
vehicle
setWheelParticlePosition() :
vehicle
setWheelRadius() :
vehicle
setWidth() :
ribbon
setWidthRemovePerSec() :
ribbon
setWindowPosition() :
gui
setWindowPositionCent() :
gui
setWindowSize() :
gui
setWorldOrientation() :
bone
,
entity
setWorldPosition() :
bone
setX() :
quat
setY() :
quat
setZ() :
quat
shoot() :
game
show() :
gui
showAgentDebug() :
navmesh
showCursor() :
gui
showDebug() :
vehicle
sin() :
math
sinh() :
math
Sleep() :
raknet
slerp() :
quat
spawn() :
controller
,
entity
spawnEffect() :
particle
spawnLight() :
light
spawnSkyParticleEffect() :
particle
sphere() :
draw
sphereFilled() :
draw
sqrt() :
math
squaredDistance() :
vector2
,
vector3
squaredLength() :
vector2
,
vector3
startMultiTimer() :
time
startTimer() :
time
Stats() :
raknet
steerLeft() :
vehicle
steerRight() :
vehicle
stopAgent() :
navmesh
stopAnimation() :
anim
stopMultiTimer() :
time
stopSound() :
sound
stopTimer() :
time
storeAnimTracks() :
bone
Strings() :
Basic_Syntax
Subscribe() :
raknet
subtractPositions() :
entity
subtractPositions_float3() :
entity
suppressErrors() :
sky
Generated on Sat Oct 21 2017 14:24:17 for Skyline Lua API by
1.8.11